This is a project that I've worked on for the past few months, my first really Zbrush project that i spent a lot of time working on. Overall I'm very happy with how it turned out! The environment scene setup around the well are megascan assets I used to help create the scene, the well itself was created by me. Base modeling in 3DS Max, Zbrush for sculpted detail, retopoed and unwrapped in 3DS Max, created some textures in Substance Designer, textured in Substance Painter and created the composition and rendered in Marmoset Toolbag.
I also followed a Daniel Thiger tutorial in Substance Designer to create the shingle material, where i then used that in some interesting ways to get my final product for this piece.
Enjoy